The first Scribblenauts from developer 5th Cell was a wildly ambitious game. It featured a rather comprehensive lexicon of objects that could be summoned – with the properties and characteristics you’d expect of them – to be used in puzzle solving levels.
It was ridiculously charming, and ended up being a pretty damned successful title – but ended up being let down by its poor controls. Well, it’s getting a sequel – and the problems with the first game are being addressed. It also has a few new tricks up its sleeve…








